Director Tutorial 1 - The Director Development Environment

Macromedia have adopted a Theatre metaphor for Director's development environment, so you'll be meeting elements like the Cast, Script, Stage, and Score among others.

To begin let me introduce you to the three most important elements of the development environment:

1. The Stage: Open the stage (Ctrl. 1 or Window > Stage). The stage is what the viewer (your audience) will see - if you like it is what a theatre audience will see when a play is performed, they will not see back stage or the mechanics that operate stage props etc.

Figure 1.1: The Stage

On stage we can have a great many elements like graphics, text, digital video and so on. All of these element are referred to as sprites.

2. The Cast: Open the cast (Ctrl. 3 or Window > Cast). Think of the cast as a multimedia database. It is in the cast that ALL of the assets used in your movie are stored.

Figure 1.2: The Cast

The cast is made up of a series of thumbnails or windows that contain one piece of media, so a cast member can either be 1 graphic, or 1 sound file, or 1 piece of text, etc.

When a cast member appears on stage it is considered to be a copy or child of the cast member and referred to as a sprite. Think of a cast member as a parent or master of any sprites made from it, this means that if you alter the master cast member then all sprites made from it are also altered.

3. The Score: Open the score (Ctrl. 4 or Window > Score). The score is a set of instructions describing how sprites appear, behave, change and interact over time. The score window represents a kind of "map" of the movie's action in which all the different entities that comprise the content are described.

Figure 1.3: The Score

The score is time/frame based and the stage contents dependents on what the playback head sees in a given frame. The rate at which the playback head moves is dependent on the fps (frames per second) setting. If the fps is set to 15, then it will take 1 second to playback 15 frames.

Channels are the rows in the Score that contain sprites for controlling media (remember a Sprite is an instance of a Cast member). Sprite channels are numbered and contain the sprites that control all visible media in the movie.

A sprite is an object that controls when, where, and how cast member media appear in a movie. Use the Stage to control where a sprite appears and use the Score to control when it appears in the movie.

Special effects channels at the top of Score contain behaviors as well as controls for the tempo, palettes, transitions, and sounds. The Score displays channels in the order shown in figure 1.4.

Figure 1.4: The Effects Channels

 

In this tutorial you have learned about:

  • the stage (ctrl. 1)
  • the cast (ctrl. 3) or multimedia database
  • the score (ctrl. 4) and the playback head
  • cast members and sprites
  • the effects channels

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